{ Base Color Guide }
Base Coat Tiers
Eláfkeria base coats work with three base pigments: Fuchsia (F), Cardón or Cardon (C), and Sunflower (S).
Each pigment creates its own base, and can be mixed to create secondary bases. Additionally, it's possible for a base genotype to inherit all genes at once, or inherit none at all.
This divides base coats in three tiers: Primary ( 1 gene ), Secondary ( 2 genes ), and Special ( 0 OR 3 genes ).
Each pigment creates its own base, and can be mixed to create secondary bases. Additionally, it's possible for a base genotype to inherit all genes at once, or inherit none at all.
This divides base coats in three tiers: Primary ( 1 gene ), Secondary ( 2 genes ), and Special ( 0 OR 3 genes ).
An Eláfkeri's base coat can be read in the first three letter codes of the genotype ( i.e. "f/c/s/" ).
If a gene is capitalized, it's present. Unlike Eláfkeri marking genes, the base coat genes that aren't present will still be in the genotype, with the difference that they'll be lowercase ( e.g. "F/c/s/" means only "F" is present; "f/C/S/" means "C" and "S" are present ).
Some Secondary base coats contain a "+" symbol next to one of the two present genes. This does not affect the game mechanic in any way, and is simply used to recognize which base it is, since there are three different bases for each 2-gene combination ( e.g. "F+/C/s/" is Violet, "F/C/s/" is Iris, and "F/C+/s/" is Amapola, but they're the same genetic-wise. )
In the phenotype, the base coat will be the first word ( e.g. "Fuchsia Beak Blanket" means Fuchsia is the base, and the rest are genes ). There are only two exceptions to this rule: if a base modifier is present ( see below ), it will go before the base color in [brackets]. Additionally, if the Albinism or Chimerism Mutations are present, they will also go before the base coat.
The base coat of an Eláfkeri is a single, solid color, and cannot create gradients or patterns on its own. Special bases may create colorful gradients and a shiny look ( see bottom of page ), but still may not create patterns or changes in value/saturation.
If a gene is capitalized, it's present. Unlike Eláfkeri marking genes, the base coat genes that aren't present will still be in the genotype, with the difference that they'll be lowercase ( e.g. "F/c/s/" means only "F" is present; "f/C/S/" means "C" and "S" are present ).
Some Secondary base coats contain a "+" symbol next to one of the two present genes. This does not affect the game mechanic in any way, and is simply used to recognize which base it is, since there are three different bases for each 2-gene combination ( e.g. "F+/C/s/" is Violet, "F/C/s/" is Iris, and "F/C+/s/" is Amapola, but they're the same genetic-wise. )
In the phenotype, the base coat will be the first word ( e.g. "Fuchsia Beak Blanket" means Fuchsia is the base, and the rest are genes ). There are only two exceptions to this rule: if a base modifier is present ( see below ), it will go before the base color in [brackets]. Additionally, if the Albinism or Chimerism Mutations are present, they will also go before the base coat.
The base coat of an Eláfkeri is a single, solid color, and cannot create gradients or patterns on its own. Special bases may create colorful gradients and a shiny look ( see bottom of page ), but still may not create patterns or changes in value/saturation.
Base Modifiers
Eláfkeria base modifiers are genes that affect the base coat color. Most base modifiers will also affect what colors a gene can use. Base modifiers aren't always present; most Eláfkeri don't have a base modifier!
Base modifiers can be found in the genotype and phenotype easily, as they're the only gene found in [brackets] ( e.g. [Gy] or [Grey], [Eb] or [Ebony] ). If there's no gene in brackets, there's no base modifier at all.
If an Eláfkeri does not have a base modifier, their base color will come from the main slider, found in the middle of the base coat's slider image ( the biggest one ). If an Eláfkeri has a base modifier, their base color will come from the corresponding sub-slider of the base coat's slider image ( e.g. Cream and Ivory will use the "Cream" sub-slider within the base's sliders ). This is explained further in each modifier's guide!
Only one modifier may be present at a time. And while most modifiers can occur at random ( with the exception of Ivory and Ebony ), their chance of occurring increases if either/both parents have it.
Base modifiers can be found in the genotype and phenotype easily, as they're the only gene found in [brackets] ( e.g. [Gy] or [Grey], [Eb] or [Ebony] ). If there's no gene in brackets, there's no base modifier at all.
If an Eláfkeri does not have a base modifier, their base color will come from the main slider, found in the middle of the base coat's slider image ( the biggest one ). If an Eláfkeri has a base modifier, their base color will come from the corresponding sub-slider of the base coat's slider image ( e.g. Cream and Ivory will use the "Cream" sub-slider within the base's sliders ). This is explained further in each modifier's guide!
Only one modifier may be present at a time. And while most modifiers can occur at random ( with the exception of Ivory and Ebony ), their chance of occurring increases if either/both parents have it.
Base Coat Sliders
Designing Help Guide
Coloring Special Bases ( coming soon )
Coloring Special Bases ( coming soon )
Special Base Coat Sliders
( f/c/s/ and F/C/S/ )
Special bases always create a shiny finish on the Eláfkeri's fur and feathers. They may additionally affect the Skin, Keratin, and Eyes.
Iridescence
( F/C/S/ ) Iridescence creates an iridescent, shiny look. It can use one single color from any Primary or Secondary base slider, or blend different colors from up to three (3) adjacent sliders ( e.g. Iris, Amapola, and Shamrock ), mimicking the colorful shine found in iridescent fur or scales. |