{ Animated HarP }
Criteria
The Animated art ( Bare, Short, Long, and Film ) base points depend on how much of an Eláfkeri is animated!
Animated art doesn't need to resemble real-life movement, but should still contain some fluidity so that it looks like frames working together instead of a slideshow of separate pictures.
Animated art doesn't need to resemble real-life movement, but should still contain some fluidity so that it looks like frames working together instead of a slideshow of separate pictures.
Visual pieces must fulfill the following requirements to count for HarP:
• The artwork must consist of handmade or digitally made animations of any medium.
• The artwork must focus on the depicted Eláfkeri(a) clearly.
• The Eláfkeri must not be so small, pixelated, or low in resolution that it's fuzzy or difficult to discern ( discernible pixel art is ok ).
• The depicted Eláfkeri(a) must be recognizable as their current, official Import(s). Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
• The artwork must consist of handmade or digitally made animations of any medium.
• The artwork must focus on the depicted Eláfkeri(a) clearly.
• The Eláfkeri must not be so small, pixelated, or low in resolution that it's fuzzy or difficult to discern ( discernible pixel art is ok ).
• The depicted Eláfkeri(a) must be recognizable as their current, official Import(s). Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
Categories
The categories an animation falls into for HarP-counting are as follows:
Bare
• Consists of very slight movements. Usually, it does not cause big silhouette changes.
• At minimum, a small part of the Eláfkeri must move ( e.g. eyes, ears, mouth ).
Short
• Consists of small but more noticeable movements. Usually, it changes the silhouette in some way.
• At minimum, one area of the Eláfkeri must move ( e.g. shaking the head, wagging the tail moving a leg ).
Long
• Consists of long movements that change the silhouette noticeably.
• At minimum, roughly 50% of the Eláfkeri must move in some way ( e.g. running, flying, sitting/standing ).
Film
• Consists of sets of short and long actions that conform a narrative or scene. The silhouette should change drastically.
• At minimum, two long actions must connect in some way ( e.g. running to take off flying ).
• Consists of very slight movements. Usually, it does not cause big silhouette changes.
• At minimum, a small part of the Eláfkeri must move ( e.g. eyes, ears, mouth ).
Short
• Consists of small but more noticeable movements. Usually, it changes the silhouette in some way.
• At minimum, one area of the Eláfkeri must move ( e.g. shaking the head, wagging the tail moving a leg ).
Long
• Consists of long movements that change the silhouette noticeably.
• At minimum, roughly 50% of the Eláfkeri must move in some way ( e.g. running, flying, sitting/standing ).
Film
• Consists of sets of short and long actions that conform a narrative or scene. The silhouette should change drastically.
• At minimum, two long actions must connect in some way ( e.g. running to take off flying ).
HarP Values
Bare
Base HarP: +7 HarP
Personal Work: +3 HarP
Short
Base HarP: +15 HarP
Personal Work: +7 HarP
Long
Base HarP: +20 HarP
Personal Work: +10 HarP
Film
Base HarP: +40 HarP
Personal Work: +20 HarP
NOTE: The Personal Work bonus is achieved if you contributed to the art piece that features your Eláfkeri(a) ( collaborated or otherwise ). This bonus only applies if you owned the Eláfkeri when the piece was posted.
Base HarP: +7 HarP
Personal Work: +3 HarP
Short
Base HarP: +15 HarP
Personal Work: +7 HarP
Long
Base HarP: +20 HarP
Personal Work: +10 HarP
Film
Base HarP: +40 HarP
Personal Work: +20 HarP
NOTE: The Personal Work bonus is achieved if you contributed to the art piece that features your Eláfkeri(a) ( collaborated or otherwise ). This bonus only applies if you owned the Eláfkeri when the piece was posted.
Bare Examples
Coming soon.
Short Examples
Long Examples
Coming soon.
Film Examples
Coming soon.
Color
One of the most common base points is Color.
Color refers to any kind of coloring made to distinguish an Eláfkeri through their markings and patterns ( aside from their physical structure ).
While color is usually depicted by using the Eláfkeri's original palette, limited palettes ( such as greyscale or monochromatic palettes ) can also count towards the Color bonus, as long as they match the values of the original palette.
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
While the Color bonus does not ask players to specify what palette is being used, it's important to understand the different options and how they're judged:
Color refers to any kind of coloring made to distinguish an Eláfkeri through their markings and patterns ( aside from their physical structure ).
While color is usually depicted by using the Eláfkeri's original palette, limited palettes ( such as greyscale or monochromatic palettes ) can also count towards the Color bonus, as long as they match the values of the original palette.
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
While the Color bonus does not ask players to specify what palette is being used, it's important to understand the different options and how they're judged:
Original Palette
• Original palette refers to the official colors an Eláfkeri has on their uploaded Import.
• At minimum, the colors must be read by the eye as the same hues and values as the original ( e.g. on a blue-tinted setting/lighting, an Eláfkeri's colors will become bluer, but should still be recognizable as their own ).
Limited Palette
• Limited palette refers to palettes that are limited to only one or a few colors due to lighting or artistic choice.
• At minimum, the colors must be read as the same values and saturations as the original ( e.g. if a red and yellow palette is chosen but the Eláfkeri's original colors are blue, the hue won't match in any way, but the intensity and contrast between colors should still match ).
Greyscale Palette
• Greyscale palette refers to palettes that are limited to blacks, whites, and greys, due to lighting or artistic choice.
• At minimum, the colors must be read as the same values as the original ( e.g. a greyscale palette won't allow for hue or saturation to show in most cases, so the brightness or darkness of the colors will carry all the weight in making the Eláfkeri recognizable ).
• Original palette refers to the official colors an Eláfkeri has on their uploaded Import.
• At minimum, the colors must be read by the eye as the same hues and values as the original ( e.g. on a blue-tinted setting/lighting, an Eláfkeri's colors will become bluer, but should still be recognizable as their own ).
Limited Palette
• Limited palette refers to palettes that are limited to only one or a few colors due to lighting or artistic choice.
• At minimum, the colors must be read as the same values and saturations as the original ( e.g. if a red and yellow palette is chosen but the Eláfkeri's original colors are blue, the hue won't match in any way, but the intensity and contrast between colors should still match ).
Greyscale Palette
• Greyscale palette refers to palettes that are limited to blacks, whites, and greys, due to lighting or artistic choice.
• At minimum, the colors must be read as the same values as the original ( e.g. a greyscale palette won't allow for hue or saturation to show in most cases, so the brightness or darkness of the colors will carry all the weight in making the Eláfkeri recognizable ).
HarP Values
Bare
Color: +4 HarP
Short
Color: +10 HarP
Long
Color: +20 HarP
Film
Color: +40 HarP
Color: +4 HarP
Short
Color: +10 HarP
Long
Color: +20 HarP
Film
Color: +40 HarP
Original Palette Examples
Limited Palette Examples
Coming soon.
Greyscale Palette Examples
Coming soon.
Shading
Another one of the most common base points is Shading.
Shading refers to the render of light and shade on an Eláfkeri's body through highlights and cast shadows.
Although real-life shading can be confusing and complex, the Shading bonus only requires very basic understanding of lighting and shadows to be achieved.
Shading can be easily accomplished by finding/imagining a piece's light source ( e.g. the sun, a lightbulb, the moonlight ), and imagining ( or drawing with arrows ) where the light starts and where it's directed to.
The highlights will appear where the light hits, and the shadows will appear on the opposite side of that object, or where the light doesn't hit.
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
Shading refers to the render of light and shade on an Eláfkeri's body through highlights and cast shadows.
Although real-life shading can be confusing and complex, the Shading bonus only requires very basic understanding of lighting and shadows to be achieved.
Shading can be easily accomplished by finding/imagining a piece's light source ( e.g. the sun, a lightbulb, the moonlight ), and imagining ( or drawing with arrows ) where the light starts and where it's directed to.
The highlights will appear where the light hits, and the shadows will appear on the opposite side of that object, or where the light doesn't hit.
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
HarP Values
Bare
Shading: +4 HarP
Short
Shading: +10 HarP
Long
Shading: +20 HarP
Film
Shading: +40 HarP
Shading: +4 HarP
Short
Shading: +10 HarP
Long
Shading: +20 HarP
Film
Shading: +40 HarP
Shading Examples
Coming soon.