{ Animated HarP }
Criteria
The Animated art HarP depends on how many unique frames an animation has! However, it also contains bonuses ethat apply if an animation contains extra movement.
Animated art doesn't need to resemble real-life movement, but should still contain some fluidity so that it looks like frames working together instead of a slideshow of separate pictures.
Animated art doesn't need to resemble real-life movement, but should still contain some fluidity so that it looks like frames working together instead of a slideshow of separate pictures.
Visual pieces must fulfill the following requirements to count for HarP:
• The artwork must consist of handmade or digitally made animations of any medium.
• The artwork must focus on the depicted Eláfkeri(a) clearly.
• The Eláfkeri must not be so small, pixelated, or low in resolution that it's fuzzy or difficult to discern ( discernible pixel art is ok ).
• The depicted Eláfkeri(a) must be recognizable as their current, official Import(s). Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
• The artwork must consist of handmade or digitally made animations of any medium.
• The artwork must focus on the depicted Eláfkeri(a) clearly.
• The Eláfkeri must not be so small, pixelated, or low in resolution that it's fuzzy or difficult to discern ( discernible pixel art is ok ).
• The depicted Eláfkeri(a) must be recognizable as their current, official Import(s). Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
Unique Frames
An animation's base HarP depends on how many frames are unique, regardless of the total frame count. For example, if an animation consists of a loop action and reuses frames, the reused frames will not count, but the original ones will!
HarP Values
Unique Frame: +5 HarP
Personal Work: +2 per unique frame
NOTE: The Personal Work bonus is achieved if you contributed to the art piece that features your Eláfkeri(a) ( collaborated or otherwise ). This bonus only applies if you owned the Eláfkeri when the piece was posted.
Personal Work: +2 per unique frame
NOTE: The Personal Work bonus is achieved if you contributed to the art piece that features your Eláfkeri(a) ( collaborated or otherwise ). This bonus only applies if you owned the Eláfkeri when the piece was posted.
Color
One of the most common base points is Color.
Color refers to any kind of coloring made to distinguish an Eláfkeri through the different values or hues on their coats.
While color is usually depicted by using the Eláfkeri's original palette, experimental palettes can also count towards the Color bonus, as long as they match the values of the original palette.
Experimental palettes can be stylized by the artist due to different factors: a traditional medium causing colors to shift slightly; an artist deciding to use a monochromatic palette ( e.g. using only greens, or using greyscale colors ); the environmental light causing colors to shift in hue; etc.
As long as the character's colors are tweaked equally and clearly match the original value scheme, the bonus may pass.
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
Color refers to any kind of coloring made to distinguish an Eláfkeri through the different values or hues on their coats.
While color is usually depicted by using the Eláfkeri's original palette, experimental palettes can also count towards the Color bonus, as long as they match the values of the original palette.
Experimental palettes can be stylized by the artist due to different factors: a traditional medium causing colors to shift slightly; an artist deciding to use a monochromatic palette ( e.g. using only greens, or using greyscale colors ); the environmental light causing colors to shift in hue; etc.
As long as the character's colors are tweaked equally and clearly match the original value scheme, the bonus may pass.
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
HarP Values
Color: +5 per unique frame
Shading
Another one of the most common base points is Shading.
Shading refers to the render of light and shade on an Eláfkeri's body through highlights and cast shadows.
Although real-life shading can be confusing and complex, the Shading bonus only requires very basic understanding of lighting and shadows to be achieved.
Shading can be easily accomplished by finding/imagining a piece's light source ( e.g. the sun, a lightbulb, the moonlight ), and imagining ( or drawing with arrows ) where the light starts and where it's directed to. The highlights will appear where the light hits, and the shadows will appear on the opposite side of that object, or where the light doesn't hit.
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
Shading refers to the render of light and shade on an Eláfkeri's body through highlights and cast shadows.
Although real-life shading can be confusing and complex, the Shading bonus only requires very basic understanding of lighting and shadows to be achieved.
Shading can be easily accomplished by finding/imagining a piece's light source ( e.g. the sun, a lightbulb, the moonlight ), and imagining ( or drawing with arrows ) where the light starts and where it's directed to. The highlights will appear where the light hits, and the shadows will appear on the opposite side of that object, or where the light doesn't hit.
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
HarP Values
Shading: +5 per unique frame
Long Movement
The Long Movement bonus applies anytime a whole area of the body is moving drastically, in a way that changes the Eláfkeri's silhouette visibly.
This refers to movements such as the wings unfurling/flapping, the tail fanning out, walking, etc.
Smaller movements, such as blinking, flicking an ear, or yawning will not count towards the Long Movement bonus.
This refers to movements such as the wings unfurling/flapping, the tail fanning out, walking, etc.
Smaller movements, such as blinking, flicking an ear, or yawning will not count towards the Long Movement bonus.
HarP Values
Long Movement: +20 HarP
Film
The Film bonus refers to animated actions that occur chronologically.
This bonus applies to two (2) or more actions whenever they occur one after the other, instead of happening all at the same time. For example, an Eláfkeri standing up and then flying off would count for a Film bonus! However, an Eláfkeri flying while they fan their tail out would not count.
This bonus applies to two (2) or more actions whenever they occur one after the other, instead of happening all at the same time. For example, an Eláfkeri standing up and then flying off would count for a Film bonus! However, an Eláfkeri flying while they fan their tail out would not count.
HarP Values
Long Movement: +40 HarP
Examples
Coming soon...





