{ Crafted HarP }
Areas
The Crafted art ( Bust Shot and Full Body ) base points depend on how much of an Eláfkeri is depicted!
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
The areas these points work with are the following:
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
The areas these points work with are the following:
Head
• Consists of the head and ears. Will oftentimes include the Horn as well.
• At minimum, it must show the face fully.
Neck
• Consists of the neck. Will oftentimes include the chest ( part of the Torso area ).
• At minimum, it must show roughly 50% of the neck.
Wings
• Consists of the wings.
• At minimum, it must show one wing fully, or roughly 50% of both wings.
• If Alar is present, either pair of wings will count towards the area.
Torso
• Consists of the chest, back, sides, and belly. Will oftentimes include the start of varied areas.
• At minimum, it must show roughly 50% of the torso.
• If the wings are furled and cover the torso, the torso must be shown all the uncovered parts to count.
Front Legs
• Consists of the front legs and hooves.
• At minimum, it must show one leg fully, or roughly 50% of both legs.
• If Dasher is present, either pair of legs will count towards the area.
Hind Legs
• Consists of the hind legs and hooves.
• At minimum, it must show one leg fully, or roughly 50% of both legs.
Tail
• Consists of the base tail and long tail.
• At minimum, it must show the long tail fully on Classic or Tuft Tails; and roughly 50% of the long tail on longer Tails ( e.g. Bouquet, Whip ).
NOTE: keep in mind that the Skin, Keratin, and Eyes areas do not count towards the bust vs full body distinction.
• Consists of the head and ears. Will oftentimes include the Horn as well.
• At minimum, it must show the face fully.
Neck
• Consists of the neck. Will oftentimes include the chest ( part of the Torso area ).
• At minimum, it must show roughly 50% of the neck.
Wings
• Consists of the wings.
• At minimum, it must show one wing fully, or roughly 50% of both wings.
• If Alar is present, either pair of wings will count towards the area.
Torso
• Consists of the chest, back, sides, and belly. Will oftentimes include the start of varied areas.
• At minimum, it must show roughly 50% of the torso.
• If the wings are furled and cover the torso, the torso must be shown all the uncovered parts to count.
Front Legs
• Consists of the front legs and hooves.
• At minimum, it must show one leg fully, or roughly 50% of both legs.
• If Dasher is present, either pair of legs will count towards the area.
Hind Legs
• Consists of the hind legs and hooves.
• At minimum, it must show one leg fully, or roughly 50% of both legs.
Tail
• Consists of the base tail and long tail.
• At minimum, it must show the long tail fully on Classic or Tuft Tails; and roughly 50% of the long tail on longer Tails ( e.g. Bouquet, Whip ).
NOTE: keep in mind that the Skin, Keratin, and Eyes areas do not count towards the bust vs full body distinction.
Crafted pieces must fulfill the following requirements to count for HarP:
• The artwork must consist of handcrafted or digitally crafted sculptures, plushies, or other 3D crafts.
• The artwork must focus on the depicted Eláfkeri(a) clearly.
• The Eláfkeri must not be so small that it's fuzzy or difficult to discern.
• The depicted Eláfkeri(a) must be recognizable as their current, official Import(s).
• The artwork must consist of handcrafted or digitally crafted sculptures, plushies, or other 3D crafts.
• The artwork must focus on the depicted Eláfkeri(a) clearly.
• The Eláfkeri must not be so small that it's fuzzy or difficult to discern.
• The depicted Eláfkeri(a) must be recognizable as their current, official Import(s).
Bust Shot vs Full Body
The crafted depiction of an Eláfkeri is divided in two: bust, and full.
A bust shot requires, at minimum, one (1) area to be shown. At maximum, it shows three (3) areas.
A full body, at minimum, shows four (4) areas. At maximum, it shows all areas.
Whether a piece is a bust or full depiction affects the value of other base bonuses. For example, color on a bust shot will not add as much HarP as it would add on a full body.
A bust shot requires, at minimum, one (1) area to be shown. At maximum, it shows three (3) areas.
A full body, at minimum, shows four (4) areas. At maximum, it shows all areas.
Whether a piece is a bust or full depiction affects the value of other base bonuses. For example, color on a bust shot will not add as much HarP as it would add on a full body.
HarP Values
Bust Shot
Bust Shot: +7 HarP
Personal Work: +3 HarP
Full Body
Full Body: +12 HarP
Personal Work: +6 HarP
NOTE: The Personal Work bonus is achieved if you contributed to the art piece that features your Eláfkeri(a) ( collaborated or otherwise ). This bonus only applies if you owned the Eláfkeri when the piece was posted.
Bust Shot: +7 HarP
Personal Work: +3 HarP
Full Body
Full Body: +12 HarP
Personal Work: +6 HarP
NOTE: The Personal Work bonus is achieved if you contributed to the art piece that features your Eláfkeri(a) ( collaborated or otherwise ). This bonus only applies if you owned the Eláfkeri when the piece was posted.
Bust Shot Examples
Coming soon.
Full Body Examples
Coming soon.
Color
One of the most common base points is Color.
Color refers to any kind of coloring made to distinguish an Eláfkeri through their markings and patterns ( aside from their physical structure ).
While color is usually depicted by using the Eláfkeri's original palette, limited palettes ( such as greyscale or monochromatic palettes ) can also count towards the Color bonus, as long as they match the values of the original palette.
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
While the Color bonus does not ask players to specify what palette is being used, it's important to understand the different options and how they're judged:
Color refers to any kind of coloring made to distinguish an Eláfkeri through their markings and patterns ( aside from their physical structure ).
While color is usually depicted by using the Eláfkeri's original palette, limited palettes ( such as greyscale or monochromatic palettes ) can also count towards the Color bonus, as long as they match the values of the original palette.
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
While the Color bonus does not ask players to specify what palette is being used, it's important to understand the different options and how they're judged:
Original Palette
• Original palette refers to the official colors an Eláfkeri has on their uploaded Import.
• At minimum, the colors must be read by the eye as the same hues and values as the original ( e.g. on a blue-tinted setting/lighting, an Eláfkeri's colors will become bluer, but should still be recognizable as their own ).
Limited Palette
• Limited palette refers to palettes that are limited to only one or a few colors due to lighting or artistic choice.
• At minimum, the colors must be read as the same values and saturations as the original ( e.g. if a red and yellow palette is chosen but the Eláfkeri's original colors are blue, the hue won't match in any way, but the intensity and contrast between colors should still match ).
Greyscale Palette
• Greyscale palette refers to palettes that are limited to blacks, whites, and greys, due to lighting or artistic choice.
• At minimum, the colors must be read as the same values as the original ( e.g. a greyscale palette won't allow for hue or saturation to show in most cases, so the brightness or darkness of the colors will carry all the weight in making the Eláfkeri recognizable ).
• Original palette refers to the official colors an Eláfkeri has on their uploaded Import.
• At minimum, the colors must be read by the eye as the same hues and values as the original ( e.g. on a blue-tinted setting/lighting, an Eláfkeri's colors will become bluer, but should still be recognizable as their own ).
Limited Palette
• Limited palette refers to palettes that are limited to only one or a few colors due to lighting or artistic choice.
• At minimum, the colors must be read as the same values and saturations as the original ( e.g. if a red and yellow palette is chosen but the Eláfkeri's original colors are blue, the hue won't match in any way, but the intensity and contrast between colors should still match ).
Greyscale Palette
• Greyscale palette refers to palettes that are limited to blacks, whites, and greys, due to lighting or artistic choice.
• At minimum, the colors must be read as the same values as the original ( e.g. a greyscale palette won't allow for hue or saturation to show in most cases, so the brightness or darkness of the colors will carry all the weight in making the Eláfkeri recognizable ).
HarP Values
Bust Shot
Color: +10 HarP
Full Body
Color: +20 HarP
Color: +10 HarP
Full Body
Color: +20 HarP
Original Palette Examples
Coming soon.
Limited Palette Examples
Coming soon.
Greyscale Palette Examples
Coming soon.
Props
A crafted-specific bonus is Props
Props refer to any object or ( non-Companion ) creature that contributes to the crafted piece. This can be almost anything, from a small instrument to a large house.
Additionally, if background elements are present but don't achieve a Background bonus, they may count towards the Props bonus.
Props refer to any object or ( non-Companion ) creature that contributes to the crafted piece. This can be almost anything, from a small instrument to a large house.
Additionally, if background elements are present but don't achieve a Background bonus, they may count towards the Props bonus.
HarP Values
Bust Shot
Props: +7 HarP
Full Body
Props: +7 HarP
Props: +7 HarP
Full Body
Props: +7 HarP
Prop Examples
Coming soon.