{ Visual HarP }
Criteria
The Visual art ( Bust Shot and Full Body ) base points depend on how much of an Eláfkeri is depicted!
The areas these points work with are the following:
The areas these points work with are the following:
Head
• Consists of the head and ears. Will oftentimes include the Horn as well.
• At minimum, it must show the face fully.
Neck
• Consists of the neck. Will oftentimes include the chest ( part of the Torso area ).
• At minimum, it must show roughly 50% of the neck.
Wings
• Consists of the wings.
• At minimum, it must show one wing fully, or roughly 50% of both wings.
• If Alar is present, either pair of wings will count towards the area.
Torso
• Consists of the chest, back, sides, and belly. Will oftentimes include the start of varied areas.
• At minimum, it must show roughly 50% of the torso.
• If the wings are furled and cover the torso, the torso must be shown all the uncovered parts to count.
Front Legs
• Consists of the front legs and hooves.
• At minimum, it must show one leg fully, or roughly 50% of both legs.
• If Dasher is present, either pair of legs will count towards the area.
Hind Legs
• Consists of the hind legs and hooves.
• At minimum, it must show one leg fully, or roughly 50% of both legs.
Tail
• Consists of the base tail and long tail.
• At minimum, it must show the long tail fully on Classic or Tuft Tails; and roughly 50% of the long tail on longer Tails ( e.g. Bouquet, Whip ).
NOTE: keep in mind that the Skin, Keratin, and Eyes areas do not count towards the bust vs full body distinction.
• Consists of the head and ears. Will oftentimes include the Horn as well.
• At minimum, it must show the face fully.
Neck
• Consists of the neck. Will oftentimes include the chest ( part of the Torso area ).
• At minimum, it must show roughly 50% of the neck.
Wings
• Consists of the wings.
• At minimum, it must show one wing fully, or roughly 50% of both wings.
• If Alar is present, either pair of wings will count towards the area.
Torso
• Consists of the chest, back, sides, and belly. Will oftentimes include the start of varied areas.
• At minimum, it must show roughly 50% of the torso.
• If the wings are furled and cover the torso, the torso must be shown all the uncovered parts to count.
Front Legs
• Consists of the front legs and hooves.
• At minimum, it must show one leg fully, or roughly 50% of both legs.
• If Dasher is present, either pair of legs will count towards the area.
Hind Legs
• Consists of the hind legs and hooves.
• At minimum, it must show one leg fully, or roughly 50% of both legs.
Tail
• Consists of the base tail and long tail.
• At minimum, it must show the long tail fully on Classic or Tuft Tails; and roughly 50% of the long tail on longer Tails ( e.g. Bouquet, Whip ).
NOTE: keep in mind that the Skin, Keratin, and Eyes areas do not count towards the bust vs full body distinction.
Visual pieces must fulfill the following requirements to count for HarP:
• The artwork must consist of handmade or digitally made drawings, paintings, or other 2D visual pieces.
• The artwork must focus on the depicted Eláfkeri(a) clearly.
• The Eláfkeri must not be so pixelated or low in resolution that it's fuzzy or difficult to discern ( discernible pixel art is ok ).
• The depicted Eláfkeri(a) must be recognizable as their current, official Import(s). This means the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable— the body shape itself isn't enough.
• The artwork must consist of handmade or digitally made drawings, paintings, or other 2D visual pieces.
• The artwork must focus on the depicted Eláfkeri(a) clearly.
• The Eláfkeri must not be so pixelated or low in resolution that it's fuzzy or difficult to discern ( discernible pixel art is ok ).
• The depicted Eláfkeri(a) must be recognizable as their current, official Import(s). This means the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable— the body shape itself isn't enough.
Bust Shot vs Full Body
The visual depiction of an Eláfkeri is divided in two: bust, and full.
A bust shot requires, at minimum, one (1) area to be shown. At maximum, it shows three (3) areas.
A full body, at minimum, shows four (4) areas. At maximum, it shows all areas.
Whether a piece is a bust or full depiction affects the value of other base bonuses. For example, color on a bust shot will not add as much HarP as it would add on a full body.
A bust shot requires, at minimum, one (1) area to be shown. At maximum, it shows three (3) areas.
A full body, at minimum, shows four (4) areas. At maximum, it shows all areas.
Whether a piece is a bust or full depiction affects the value of other base bonuses. For example, color on a bust shot will not add as much HarP as it would add on a full body.
HarP Values
Bust Shot
Bust Shot: +2 HarP
Personal Work: +1 HarP
Full Body
Full Body: +4 HarP
Personal Work: +2 HarP
NOTE: The Personal Work bonus is achieved if you contributed to the art piece that features your Eláfkeri(a) ( collaborated or otherwise ). This bonus only applies if you owned the Eláfkeri when the piece was posted.
Bust Shot: +2 HarP
Personal Work: +1 HarP
Full Body
Full Body: +4 HarP
Personal Work: +2 HarP
NOTE: The Personal Work bonus is achieved if you contributed to the art piece that features your Eláfkeri(a) ( collaborated or otherwise ). This bonus only applies if you owned the Eláfkeri when the piece was posted.
Bust Shot Examples
Full Body Examples
Color
One of the most common base points is Color.
Color refers to any kind of coloring made to distinguish an Eláfkeri through the different values or hues on their coats.
While color is usually depicted by using the Eláfkeri's original palette, limited palettes ( such as greyscale or monochromatic palettes ) can also count towards the Color bonus, as long as they match the values of the original palette.
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
While the Color bonus does not ask players to specify what palette is being used, it's important to understand the different options and how they're judged:
Color refers to any kind of coloring made to distinguish an Eláfkeri through the different values or hues on their coats.
While color is usually depicted by using the Eláfkeri's original palette, limited palettes ( such as greyscale or monochromatic palettes ) can also count towards the Color bonus, as long as they match the values of the original palette.
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
While the Color bonus does not ask players to specify what palette is being used, it's important to understand the different options and how they're judged:
Original Palette
• Original palette refers to the official colors an Eláfkeri has on their uploaded Import.
• At minimum, the colors must be read by the eye as the same hues and values as the original ( e.g. on a blue-tinted setting/lighting, an Eláfkeri's colors will become bluer, but should still be recognizable as their own ).
Limited Palette
• Limited palette refers to palettes that are limited to only one or a few colors due to lighting or artistic choice.
• At minimum, the colors must be read as the same values and saturations as the original ( e.g. if a red and yellow palette is chosen but the Eláfkeri's original colors are blue, the hue won't match in any way, but the intensity and contrast between colors should still match ).
Greyscale Palette
• Greyscale palette refers to palettes that are limited to blacks, whites, and greys, due to lighting or artistic choice.
• At minimum, the colors must be read as the same values as the original ( e.g. a greyscale palette won't allow for hue or saturation to show in most cases, so the brightness or darkness of the colors will carry all the weight in making the Eláfkeri recognizable ).
• Original palette refers to the official colors an Eláfkeri has on their uploaded Import.
• At minimum, the colors must be read by the eye as the same hues and values as the original ( e.g. on a blue-tinted setting/lighting, an Eláfkeri's colors will become bluer, but should still be recognizable as their own ).
Limited Palette
• Limited palette refers to palettes that are limited to only one or a few colors due to lighting or artistic choice.
• At minimum, the colors must be read as the same values and saturations as the original ( e.g. if a red and yellow palette is chosen but the Eláfkeri's original colors are blue, the hue won't match in any way, but the intensity and contrast between colors should still match ).
Greyscale Palette
• Greyscale palette refers to palettes that are limited to blacks, whites, and greys, due to lighting or artistic choice.
• At minimum, the colors must be read as the same values as the original ( e.g. a greyscale palette won't allow for hue or saturation to show in most cases, so the brightness or darkness of the colors will carry all the weight in making the Eláfkeri recognizable ).
HarP Values
Bust Shot
Color: +2 HarP
Full Body
Color: +4 HarP
Color: +2 HarP
Full Body
Color: +4 HarP
Original Palette Examples
Limited Palette Examples
Coming soon.
Greyscale Palette Examples
Coming soon.
Shading
Another one of the most common base points is Shading.
Shading refers to the render of light and shade on an Eláfkeri's body through highlights and cast shadows.
Although real-life shading can be confusing and complex, the Shading bonus only requires very basic understanding of lighting and shadows to be achieved.
Shading can be easily accomplished by finding/imagining a piece's light source ( e.g. the sun, a lightbulb, the moonlight ), and imagining ( or drawing with arrows ) where the light starts and where it's directed to.
The highlights will appear where the light hits, and the shadows will appear on the opposite side of that object, or where the light doesn't hit.
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
Shading refers to the render of light and shade on an Eláfkeri's body through highlights and cast shadows.
Although real-life shading can be confusing and complex, the Shading bonus only requires very basic understanding of lighting and shadows to be achieved.
Shading can be easily accomplished by finding/imagining a piece's light source ( e.g. the sun, a lightbulb, the moonlight ), and imagining ( or drawing with arrows ) where the light starts and where it's directed to.
The highlights will appear where the light hits, and the shadows will appear on the opposite side of that object, or where the light doesn't hit.
Remember that the traits and genes must match; hard-edged genes or otherwise easily discernible markings must be present for the Eláfkeri to be recognizable.
HarP Values
Bust Shot
Shading: +2 HarP
Full Body
Shading: +4 HarP
Shading: +2 HarP
Full Body
Shading: +4 HarP